I have added more to the test playblast below. I hoped to try and represent how Joseph might move and act.
I am currently weighting Joseph.... What a struggle. I am working through some lessons in the Maya 7 book to help me and am pleased to have read about the 'jiggle' weighting tool. After weighting Joseph PROPERLY i will add jiggle to his hair... fingers crossed!
Oh yea, i also have the flu, which is great. Currently sweating and shivering while trying to work. I'm pilled up though, thanks to my doctor so all is cool... Too Cool... sooo cold!
Tuesday, February 20, 2007
Tuesday, February 13, 2007
Animation test Playblast
After a long while without animating the time has finally come to practice again.
I'm using a downloaded character from the internet for now, until Joseph has been rigged and weighted.
Here is what Joseph may act like. Quick movements, jumpy and excited. Ignore facial expression! - havent worked out how to change that on this model yet.
I'm using a downloaded character from the internet for now, until Joseph has been rigged and weighted.
Here is what Joseph may act like. Quick movements, jumpy and excited. Ignore facial expression! - havent worked out how to change that on this model yet.
Thursday, February 01, 2007
Wednesday, January 31, 2007
Monday, January 29, 2007
Initial sketches of facial expressions
Here are some sketches of facial expressions for joseph before drawing the character sheets.

Below i was trying to scan each new storyboard shot, but it wouldnt let me, unfortunately thats as far as i got, will try again soon!
Finished animatic including new shots is too large to post, will render a tiny low quality one and try that!
Watch this space for those, and also new character sheets.
For now, i must work on my dissertation!
Tuesday, January 23, 2007
Updated storyboard 1-2 [NOTES]
Wednesday, January 17, 2007
Draft/Test animatic
Christmas break over, dissertation not over!.. back to the wonderful film!
This is the 1st draft animatic i did using After Effects.
My first time in using After Effects, so struggled initially but soon grasped some basic moves!
Currently working on adding camera angles to the draft. I am also adding more drawings, and working on the timing. The ending will make more sense also. I will post the update very soon!
Music will follow, myself and Ritchie hope do make our own musical score using nice old instruments!!
ok, so, just tried to upload my animatic but turns out it has to be no more than 100MB..... so i will try to compress it or whatever i need to do to be able to put it on here, bare with me!
This is the 1st draft animatic i did using After Effects.
My first time in using After Effects, so struggled initially but soon grasped some basic moves!
Currently working on adding camera angles to the draft. I am also adding more drawings, and working on the timing. The ending will make more sense also. I will post the update very soon!
Music will follow, myself and Ritchie hope do make our own musical score using nice old instruments!!
ok, so, just tried to upload my animatic but turns out it has to be no more than 100MB..... so i will try to compress it or whatever i need to do to be able to put it on here, bare with me!
Wednesday, November 22, 2006
Animatic
Currently working on my animatic.
I am drawing out the characters again except cutting out the arms, legs and head and drawing underneath. That way when doing the animatic i can move them just like a captain pugwash cartoon.
I will also draw a 3/4 view of the characters allowing me to be able to move all around, if a little crude.
I will post the images very soon!
I am drawing out the characters again except cutting out the arms, legs and head and drawing underneath. That way when doing the animatic i can move them just like a captain pugwash cartoon.
I will also draw a 3/4 view of the characters allowing me to be able to move all around, if a little crude.
I will post the images very soon!
Wednesday, November 08, 2006
1 - 8
Just finished our rough version of the Storyboard.
i think tomorrow Ritchie and I will pin up the drawings and go over how the story flows, addinig and removing parts and generally making it better!
Also i think i will ask Jim for some advice on camera angles. So far the storyboard camera angles are quite tame. This can all be changed once in Maya with a 3D camera to play with, but early planning is always good, knowing exactly how the film will turn out.
I will also draw more frames to the storyboard making our animatic flow more smoothly and have a more animated feel.
Here is my rough storyboard:

i think tomorrow Ritchie and I will pin up the drawings and go over how the story flows, addinig and removing parts and generally making it better!
Also i think i will ask Jim for some advice on camera angles. So far the storyboard camera angles are quite tame. This can all be changed once in Maya with a 3D camera to play with, but early planning is always good, knowing exactly how the film will turn out.
I will also draw more frames to the storyboard making our animatic flow more smoothly and have a more animated feel.
Here is my rough storyboard:

Sunday, November 05, 2006
Knitwit Model Sheet
Updated Joseph profile
Joseph Model Sheet
Joseph's Model Sheet:
I have drawn Joseph's model sheet. His profile was the hardest one! I have drawn so many and they all look rather odd.... the one above is the best one, i think it's good, if a little oriental?!
I struggled keeping his cute chubby cheeks but hopefully this will act as a good guide for Matt to use when modelling him.
I have purposely drawn the rolled part of his sleeve and the bottoms of his shorts so they end on the joints. This way when rigging and weighting him, the difficult joint areas will be easier to tackle and when animated the clothing will hide the joints moving; making the bends appear perfect (if they aren't already!).
I have drawn Joseph's model sheet. His profile was the hardest one! I have drawn so many and they all look rather odd.... the one above is the best one, i think it's good, if a little oriental?!I struggled keeping his cute chubby cheeks but hopefully this will act as a good guide for Matt to use when modelling him.
I have purposely drawn the rolled part of his sleeve and the bottoms of his shorts so they end on the joints. This way when rigging and weighting him, the difficult joint areas will be easier to tackle and when animated the clothing will hide the joints moving; making the bends appear perfect (if they aren't already!).
Subscribe to:
Posts (Atom)






























